Game instructions

Board game instructions

In the interest of readability, we have refrained from using gender related formulations. Of course, women and men are always meant, even if only of the genders is explicitly addressed.

Game accessories

1 100% cotton carry bag with printed playing field
1 deck of 55 playing cards with Swiss symbols from categories such as specialties, traditions, handicrafts, etc.
12 game figures made of local beech wood.
1 game instruction manual
Online: Swiss Quiz question and answers are free of charge

Game idea

Switzergame is an exciting board game that is fun to play and provides knowledge about Switzerland.

In this game, players compete against each other. The goal is to move the game figures from the Start to the destination “Helvetia on travel.” The player who brings their 3 game figures to the destination first wins.


The player choose a Color and place their game pieces in the round, same -colored spaces in their respective homes. At the beginning of the game, each player has their 3 game pieces in their home. Now each player draws a card from the deck. The player who drew the highest card value shuffles the cards and divides them into 2 piles, on e on the right side of the left side, easily accessible to all players. (See the graphic above)

The player sitting to the right of the card shuffler starts the game. They draw a card from the deck near them and place it face-up next to the game board. The Player moves one of their 3 game pieces by the value of the card that was drawn. The next player then takes their turn in a counter-Clockwise direction, and so on.

When all the cards on the deck are face-up, any player can take the face-up cards from both sides of the game board, reshuffle them, and distribute them again into 2 piles. The game can continue.

How to get on the starting space

If a player draws an ACE, QUEEN, or Joker card, they can move one of their game pieces from their home to the starting space. The starting space is the space with the same color as the game pieces. The game piece of another player that is on the starting space can be “eaten” or sent back home.

Only one game piece can be on a space, including the starting space in front of your own home. If your own game piece is on the starting space in front of your home and you draw a car such as ACE, QUEEN, or JOKER; you cannot place you game piece on the starting space. You must first move the game piece that is already on the starting space by the drawn card. (Make room) Only the next time you draw a starting card, you can move to the staring space.

If the points indicated on the drawn card cannot be played or given away, they are forfeited. If the player can still move another game piece with the drawn points, they must do sos.


If two game pieces, including your own, land on the same space, the game that was there first is sent back home. If an opponent’s game piece is on your starting space and you draw an ACE, QUEEN, or JOKER card and you want to move to the starting space, your opponent’s game piece is “eaten” and sent back home.


Now there is an opportunity to answer a question from the Switzergame quiz correctly, an then continue playing.

If the question is answered correctly, the player can move their game piece forward by the number of points indicated on the card. And the game piece does not have to go back at home. (That means it is not “eaten” and may have even gained points.)

However, this rule does not apply to your own game pieces that are on the same space.

The player who came second to the occupied space asks the question. They draw a card from the deck and then search for the drawn card in the Swiss quiz on the website ( and asks the question to the player who was on the same space first. For example. How tall is the Matterhorn? There are 3 answer choices.

If the player has answered the question correctly, he can move the points (the number) that are on the card (for example 8) 8 spaces forward.

But with the card value 3, the player who answered the question correctly must give these 3 points to the person who asked him the question. He can continue playing and does not have to go home. However, if the question was answered incorrectly, the player who asked the question does not get the 3 points as a gift.

The king gets a minus point, which means he must move back 1 square. With the ace, king, and joker you can choose the point values. For example, queen 13 or 3 points. After the question has been answered correctly, you can continue playing.

But if the question is answered incorrectly, the piece must go back to the house.

Only one game piece is allowed on the same game field.


Once a game piece has completed one lap around the game, it reaches the finish line of its respective color. To reach the finish line, the exact number of points must be rolled. If the rolled number is too high, the player must move the corresponding number of spaces back to the game field. There is a risk of being sent back home by another player, known as being «eaten»

On the finish line, a game piece cannot eat itself. The game piece remains in Place and the points do not count, and the player does not need to go back home. «Not eaten»

The finish line is not allowed for game pieces of a different color. Each player must use their own finish line to reach the goal.

If a player misses their finish line because they choose to send another player back home, the must take an additional turn.

The winner is the player who successfully brings all three of their game pieces to the finish line in “Helvetia on travel”.

Other player continue playing until a complete ranking is determined.



General Information

Game idea and design: Jacqueline Schwery-Perren

Webmaster: Peter Schwery

The wood figures are made of local beech wood.

The bags are made of 100% cotton fabric and sewn by Atelier Manus Brig-Glis (Foundation for People with Disabilities).

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